Visually it’s an appealing game, with blocky characters (hence “cubemen”) and simple, charming backgrounds. This makes it the perfect game to play while other people are watching the TV or playing other consoles. There’s not much reason to play the game on the TV – you’ll have very little time to look up off the gamepad that you’re using for your map, but the TV screen is just a mirror for the gamepad anyway. Thanks to some clunky camera controls on the Wii U it’s best to get in loads of practice against the AI in one-on-one duels before venturing into the multiplayer, but once you’ve got the hang of it controlling all of your units on the map is a snap. Each of these modes require slightly different strategies to succeed, and while the action is manageable when there are only two sides to the conflict, in multiplayer when there are as many as six teams, all hell breaks loose and it can be difficult to track everything that’s going on. Once you’re done with those, you’ll want to play some of the alternate modes, the best of which include a skirmish mode (where you’ll also need to attack enemy towers while defending your own), capture the flag, and a territory capture mode where you’ll need to send your units around the map to colour the ground to your team. The standard tower defence structure is the default way to play, and players will be scored based on how well they perform, with trophies up for grabs on each map. There are quite a few variations on this formula. There’s some strategy behind picking the right mix of units, and then placing them in the optimum positions on each level, but the basic goal is to build up as much firepower as possible and preserve as many units as possible by filtering enemies into spaces where they can be fired upon without much time to return fire. These little fellows range in utility from the basic cheap peon with a pea-shooter through to slow but powerful snipers, mortar users with long range and explosive weaponry, and flamethrowers for massive short-range damage. Instead of building static towers, however, in Cubemen you build little soldier-fellows, who can move around the map and will automatically attack anything that enters their firing range. Each player has a tower that they’ll need to protect from waves of enemies that automatically and periodically spawn from their enemies towers. Previously released on iOS and PC, it’s developed into something massive over the months and years courtesy of community-created levels, and now on the Wii U players access all that content in the definitive version.Īs with every tower defence game, Cubemen 2 is immediately accessible and easy to understand. In April, the developers were given a nod from Sony to develop new titles for PlayStation 4 and PS Vita platforms, and is currently working on a new title for the platforms.Cubemen 2 is one of the finest examples of the tower defence genre. Pricing will be announced at a later date. We can't wait to see how creative they are, whether in tactical multiplayer online or in the new levels they build."Ĭurrently available on Steam and iOS, Cubemen 2 is slated for release from late 2013 to early 2014 in the U.S., Europe, Australia and New Zealand as a downloadable Wii U title. Cubemen 2 is an amazing game and a great fit for Nintendo players. "We've spent the last few months working with both Nintendo and 3 Sprockets, the game's developer, to make this a reality. "I'm really proud to be able to announce this," said Nic Watt, creative director at Nnooo. Be sure to watch the video below to see Cubemen 2 in action. Currently, there are 4,000 user-generated levels created on other platforms, which Wii U users will have access to, along with customisable Cubemen skins and global leaderboards. The title features a single-player mode and the multiplayer mode supports up to six players. Nnooo, the Australian developers behind the abstract puzzle game EscapeVektor, is releasing Cubemen 2 on Nintendo's Wii U, making it the first indie game to offer cross-platform multiplayer and user-generated content on the system.
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